"When we launched the Vita with Uncharted, it was amazing PS3-like quality in your palm," said Yoshida. Yoshida told Polygon at E3 that "It's very fortunate that the indie boom happened and they are providing lots of great content to Vita," adding that graphics are no longer a major "talking point" for the Vita's strengths. ![]() Because, as Shuhei Yoshida recently affirmed, support for the Vita by way of AAA exclusives will only continue to dwindle in the coming months. ![]() If not for the swath of indie games and third-party titles filling in the cracks on the Vita's release calendar, the Vita would be in dire straits. A seemingly surefire hit like the Sony-published Vita adaptation of Gearbox's Borderlands 2 completely missed its mark, feeling like an inferior port that neither Vita owners nor Borderlands fans wanted. ![]() Games like Tearaway, Gravity Rush, and Killzone: Mercenary turned out great, yet they seemed to have barely resonated with Vita gamers at release or in the months that followed. Simply put, Sony's investments into first-party support haven't panned out like it probably hoped.
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